It’s free to print Zimri’s body, but the others all cost stem cells. Doing so will allow you to place Zimri’s mind in other bodies with various benefits. You’ll find a few new bodies of crew members whose DNA can be harvested, too. You can also improve the clone body’s default equipment, such as the harvester and their suit. Or you can find them in supply crates with associated challenges. These two abilities can be improved by finding and implementing schematics that enemies drop. Dark matter is used for both sensing the enemies around you for a couple of seconds and for teleporting. The permanent character upgrades increase her health, melee damage, sneaking capabilities, and how much dark matter energy she has. Zimri has a lot of tools at her disposal in regards to dealing with The Persistence ‘s rampant foes. Both are found scattered throughout the environment, but killing enemies will often have them drop credits while using your harvester to take their stem cells from behind them is the main way to get those. Fab credits are used to create temporary and permanent equipment, while stem cells are used to print new clone bodies and for permanent character upgrades. There are two resources in the game: fabrication credits and stem cells. #THE PERSISTENCE REVIEW UPGRADE#You go into an area that you are not capable of really surviving to collect resources which you bring back to the start and upgrade your character. If you’ve played Rogue Legacy or similar games, you’re going to be very familiar with the core gameplay loop here. However, the game doesn’t show its true colors until deck three. I completed the first two of the game’s main four objectives in just a few hours, so I was expecting The Persistence to be on the short side. Once you complete an objective, you then need to find the teleporter to the next deck. You just go to the appropriate section, sneak your way past enemies, and get the thing going again. For instance, the first objective is to restart the ship’s stardrive. Each of the objectives is highlighted with a green marker on your map and you simply need to get there and survive whatever hellishness the game throws at you. Every time you enter a deck via teleporter, its layout is procedurally generated. The Persistence is broken up into five objectives, with four of these each taking place on one of the four main decks. There isn’t currently motion controller support, however. The game can either be played in first-person on your monitor or with VR headsets, as it was originally released via PlayStation VR. The dialogue is well-written and the voice acting is strong, so these bits of conversation add a lot of personality and context to the game. Most of the narrative elements are just from Zimri and Serena talking to one another. #THE PERSISTENCE REVIEW PLUS#There are brief ones at the beginning and end, plus there are three slightly different endings that you can go back and get if you’d like. There aren’t much in the way of cutscenes in The Persistence. Every time Zimri dies, The Persistence places her in another clone body and starts her back from the ship’s recovery deck. As Zimri, you’ll need to navigate these dangers while restoring the ship’s systems. The same printer that creates Zimri’s clone body has gone haywire and created mindless killing machines that stalk the decks of the ship. Only, this is a survival-horror type roguelite, so things aren’t that simple. She then uses the mind of another member, Zimri, to place into a clone body so that she can turn the ship’s vital systems back on to get them home. Luckily, one of the crew members, named Serena, has her mind uploaded into the ship’s computer. Before the game starts, the entire crew dies horribly. The Persistence tells the story of the titular starcraft. It just shoots itself in the foot at times with arbitrary contrivances that seemingly exist to lengthen the ride. Make no mistake this is a good game with an interesting premise and tight gameplay. The game’s biggest issue is that it completely leans on this as the main way to extend its playtime. Even so, The Persistence has an option for you to turn the difficulty down, but it warns you that the game was designed for you to die repeatedly and often. Dying repeatedly is expected in a roguelite.
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